#include "CHighScoreState.h"
#include <windows.h>


CHighScoreState* CHighScoreState::m_nInstance = NULL;

CHighScoreState::CHighScoreState(void)
{
}

CHighScoreState::~CHighScoreState(void)
{
}

void CHighScoreState::Enter(void)
{
}

bool CHighScoreState::Input(void)
{
	return true;
}

void CHighScoreState::Update(float fElapsedTime)
{
}

void CHighScoreState::Render(void)
{
}

void CHighScoreState::Exit(void)
{
	if(m_nInstance)
	{
		delete m_nInstance;
		m_nInstance=NULL;
	}
}


CHighScoreState* CHighScoreState::GetInstance()
{
	if(m_nInstance == NULL)
	{
		m_nInstance = new CHighScoreState();
	}
	return m_nInstance;
}